As you may or may not know - Wacky Chess keeps score. Here's the formula for keeping score.

You know the points system some people use in chess? If you don't...

Pawns are worth 1 point

Bishops and Knights are worth 3 points

Rooks are worth 5 points

Queens are worth 9 points

Kings are priceless, but some people call that 3 1/2 points. In Wacky Chess, Kings are 4 points.

Take this points system. This I'll call the defending power. Divide that from 9 and round to the nearest number. This is known as the attacking power.

Take the attacking power * 10 * the number of spaces a piece moves. You get those points for this move.

If you capture someone, then it's 100 points * attacking power * defending power.

If you capture someone, and your opponent captures right back, that's known as a counter-attack and scores points. If the original capturer captures someone right back, it's known as a double-counter and scores more points than the original counter.

If you capture someone, your opponent doesn't, and you capture another piece on the next turn, that's known as a combination and scores points that way.

Now the more technical version:

Pawn:

90 points / space / move

900 points for capturing a pawn

2,700 points for capturing a knight or bishop

4,500 points for capturing a rook

8,100 points for capturing a queen

Bishop and Knight:

30 points / space / move

300 points for capturing a pawn

900 points for capturing a knight or bishop

1,500 points for capturing a rook

2,700 points for capturing a queen

Rook:

20 points / space / move

200 points for capturing a pawn

600 points for capturing a knight or bishop

1,000 points for capturing a rook

1,800 points for capturing a queen

Queen:

10 points / space / move

100 points for capturing a pawn

300 points for capturing a knight or bishop

500 points for capturing a rook

900 points for capturing a queen

King: This is an exception - the king has an attacking power of 18 because of it's importance as a piece.

180 points / space / move

1,800 points for capturing a pawn

5,400 points for capturing a knight or bishop

9,000 points for capturing a rook

16,200 points for capturing a queen

Counter attacking scoring schedule:

Counter - 2,000

Double Counter - 3,500

Triple Counter - 5,000

Quadruple Counter - 7,000

Quintuple Counter - 10,000

Sextuple Counter - 15,000

Septuple Counter - 25,000

Octuple Counter - 35,000

Nonuple Counter - 50,000

Decuple Counter - 75,000

Etc. - 100,000, 125,000, 150,000 - etc.

Combination scoring schedule:

2 hit - 1,000

3 hit - 2,500

4 hit - 4,000

5 hit - 6,000

6 hit - 8,500

7 hit - 12,000

8 hit - 17,500

9 hit - 25,000

10 hit - 35,000

Etc. - 50,000, 65,000, 80,000 - etc.

Special Scoring:

Castling - 500

En Passant Capture - 1,000

Check - 5,000

Checkmate - 25,000 (Wacky Chess sometimes says an additional 20,000
points - that's check + checkmate)

Fall bonus: 500 * defending power / fall. Fall multiplier starts at 1.0 and increases by .5 for each piece fallen.

Time bonus:

50 / second

600 / 10 seconds

4,000 / minute

50,000 / 10 minutes

400,000 / hour

Life bonus:

0 - 25 points left: 1,000 / point

26 - 35 points left: 2,000 / point

36 - 40 points left: 3,000 / point

41 - 42 points left: 5,000 / point

43 points left: 10,000 / point

>= 44 points left: 20,000 / point

Move bonus:

Using moves under 50...

50 or more moves - 0 points

49 - 40 moves - 500 / move under 50

39 - 30 moves - 700 / move under 50

29 - 20 moves - 1,000 / move under 50

19 - 15 moves - 2,000 / move under 50

14 - 10 moves - 3,500 / move under 50

4 - 10 moves - 5,000 / move under 50

1 - 3 moves - 10,000 / move under 50